Bianca Carague is an artist and designer working between Manila and Rotterdam. She creates sculptural objects and immersive digital worlds — spaces that feel dreamlike, but always tell a deeper story about the future and the society we live in.
Since earning her Master’s in Social Design from Design Academy Eindhoven (2020), Bianca has been at the forefront of using 3D digital environments to support mental wellbeing, blending technology with her signature serene, otherworldly aesthetic. Her work moves fluidly between the digital and physical, spanning 3D game environments, interactive installations, sculptural objects, and video.
Bianca has exhibited in Dutch Design Week, London Design Biennale, Triennale di Milano, Het Nieuwe Instituut and Tetem. She has also mentored in institutions like Iceland University of the Arts, University of San Marino and Hogeschool voor de Kunsten Utrecht (HKU).
Her solo exhibition ‘Gen C: Children of 2050’, which imagined four types of children that could exist in 2050 as a result of the climate crisis, was shortlisted for the Lumen Art Prize 2023 under the Immersive Environment category. The interactive exhibition sparked critical and creative thinking about the future also through the workshops that accompanied it.
Bianca is also known for her project Bump Galaxy, a Minecraft server for mental health that took a playful and participatory approach to worldbuilding and care. She grew it to 3M+ sqm of virtual landscapes for care during the peak of the COVID-19 pandemic by inviting people to play with her.
Next to her projects and shows, Bianca facilitates workshops that engage people in futures literacy through her art. In inviting people to build off of her work through her workshops, Bianca’s work communicates how worldbuilding starts with world-seeing — that we build worlds from the inside out.