Bianca Carague is an artist and designer based between Manila and Rotterdam who crafts sculptural objects and ethereal fictional worlds that tell stories reflecting on the future and our society.

Since graduating with a Master's in Social Design from Design Academy Eindhoven (2020), Bianca has pioneered the use of 3D digital worlds to foster mental wellbeing, in her signature serene dreamlike aesthetic. Her work explores various mediums, both physical and digital, crafting 3D game environments, moving images, interactive installations and sculptural objects.

Bianca has exhibited in Dutch Design Week, London Design Biennale, Triennale di Milano, Het Nieuwe Instituut and Tetem. She has also mentored in institutions like Iceland University of the Arts, University of San Marino and Hogeschool voor de Kunsten Utrecht (HKU).

She has been featured in Vogue NL as a ‘Talent to Watch’, Vogue PH, Elle Decor, FRAME Magazine, BluPrint and LS:N Global for her unique perspective on worldbuilding and pioneering work in game world therapy.

Her solo exhibition ‘Gen C: Children of 2050’, which imagined four types of children that could exist in 2050 as a result of the climate crisis, was shortlisted for the Lumen Art Prize 2023 under the Immersive Environment category. The interactive exhibition sparked critical and creative thinking about the future also through the workshops that accompanied it.

Bianca is also known for her project Bump Galaxy, a Minecraft server for mental health that took a playful and participatory approach to worldbuilding and care. She grew it to 3M+ sqm of virtual landscapes for care during the peak of the COVID-19 pandemic by inviting people to play with her.

Next to her projects and shows, Bianca facilitates workshops that engage people in futures literacy through her art. In inviting people to build off of her work through her workshops, Bianca’s work communicates how worldbuilding starts with world-seeing — that we build worlds from the inside out.

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